Jump to content

Lrms Versus Lights Are Still Versatile


  • You cannot reply to this topic
23 replies to this topic

#1 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 28 March 2013 - 12:28 PM

During the matches today I noticed a considerable increase in lights. Where before you could expect to see around two, now there are often three, four and one time even five of them in the enemy team (or in my own, though for some reason that happened more rarely).

I guess this is quite natural, seeing a decline in LRM usage post nerf. Not getting damage in the thousands or racking up kill after kill is understandably frustrating for the former LRM users. :mellow:

Anyway...NOW would be the perfect time for those LRM mechs to return. The battlefields are swarming with lights. While I agree that those are difficult to hit without LOS (line of sight) you should still be able to pick them up. There are so many and most of them are seeking close combat with the mediums, heavies and assaults. Also, there is a good variation in types. Not only Raven 3L, but also Jenner, Commandos etc.

So please LRM users...make a return. ;) And give 'em hell! ;)

#2 Zyllos

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,818 posts

Posted 28 March 2013 - 12:38 PM

While I will still continue to use LRMs, against extremely fast targets, LRMs either always end up hitting legs or the ground.

It feels like their tracking became poorer with the damage change. But, it could have been to balance them with utilizing them with TAG, NARC, and Artemis.

But NARC is greatly in need of a boost.

#3 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 28 March 2013 - 12:45 PM

View PostZyllos, on 28 March 2013 - 12:38 PM, said:

While I will still continue to use LRMs, against extremely fast targets, LRMs either always end up hitting legs or the ground.

It feels like their tracking became poorer with the damage change. But, it could have been to balance them with utilizing them with TAG, NARC, and Artemis.

But NARC is greatly in need of a boost.


Legs...sounds good. Shooting LRMs on lights would also be a supressive measure. They cannot ignore them, because one, maybe two solid hits with a salvo of lrm15 can really hurt them. So they have to be more careful, look for cover or disengage.

Everything that breaks their pack-hunting-behavior is absolutely welcome. ;)

#4 FrDrake

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,086 posts
  • LocationTexas

Posted 28 March 2013 - 12:48 PM

As with the above poster, with the LRM dmg nerf the few LRMs that mange to hit a light (the good ones who don't stop running) it just doesn't do enough. Lights have to get taken apart the good old fashioned way, with hot laser death.

#5 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 28 March 2013 - 12:54 PM

LRMs don't do much to lights, unless they are standing still or caught using their JJs. The increase in lights might be due to the number of Jagermechs. Jagermechs have a torso twist that would make Chubby Checkers cry. Light mechs just eat them up.

#6 Khell DarkWolf

    Member

  • PipPipPipPipPip
  • 136 posts

Posted 28 March 2013 - 01:01 PM

You're off your rocker if you think more lights in matchs means bring more LRMs.

Lights FEED off LRM users. If the light pilot is smart they will weave in and out around the cover to work their way to you, then its game over.

#7 SilentSooYun

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 426 posts
  • LocationTikonov

Posted 28 March 2013 - 01:19 PM

LRMs have never been very effective against Lights. Lights are simply too fast for the LRMs to track effectively, and short enough that even a little cover is good cover. Even if you get a Light bang to rights in the open, you've got one, maybe two volleys before he's in minimum range.

Also ECM, which basically turns off LRMs as far as Lights are concerned.

#8 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 28 March 2013 - 02:27 PM

As one who just watches others using LRMs - admitedly, that might have influenced my judgement of LRMs in a negative way regarding their real use - I always appreciated to have death rain uppon the lights who engaged me and my team.

At the very least it kept them busy. At best it damaged them. Which, by my observations, happens often enough to make it count.

Well okay. I thought it was worth a try. Wait then until you get more easier kills again. ;)

#9 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 28 March 2013 - 02:29 PM

View PostGODzillaGSPB, on 28 March 2013 - 12:28 PM, said:

During the matches today I noticed a considerable increase in lights. Where before you could expect to see around two, now there are often three, four and one time even five of them in the enemy team (or in my own, though for some reason that happened more rarely).

I guess this is quite natural, seeing a decline in LRM usage post nerf. Not getting damage in the thousands or racking up kill after kill is understandably frustrating for the former LRM users. :mellow:

Anyway...NOW would be the perfect time for those LRM mechs to return. The battlefields are swarming with lights. While I agree that those are difficult to hit without LOS (line of sight) you should still be able to pick them up. There are so many and most of them are seeking close combat with the mediums, heavies and assaults. Also, there is a good variation in types. Not only Raven 3L, but also Jenner, Commandos etc.

So please LRM users...make a return. ;) And give 'em hell! ;)


uh.. you do realize lrms do not hit any mech going faster thank 100kph right?

#10 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 28 March 2013 - 02:33 PM

View PostSkyfaller, on 28 March 2013 - 02:29 PM, said:


uh.. you do realize lrms do not hit any mech going faster thank 100kph right?


You mean like...never? Are they raining in on a 90° angle, thus it makes no difference whether they are running away from or towards the incoming missiles?

Nope, I don't think that's the case. Light pilots are no magicians. They cannot predict everything, cannot evade everything.

#11 Catalinasgrace

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 256 posts
  • LocationHudson, TX

Posted 28 March 2013 - 03:31 PM

look everyone can say whatever they want about LRMs... I loved playing an LRM cat before this last big nuclear fallout followed by the chicken little the sky is falling knee jerk reaction to fix/tone them down even if only temp. The problem is this and it is VERY simple... I was in my cat just today on Forest Colony and had an Atlas in open water, Tagged, and line of sight.... 66 damage with 6 volleys of 2 LRM 20s... The damage I actually did was from the 3 ML I had... That is why nobody plays them any longer... Plus why would I waste my time not doing any damage or very little when the rest of the people playing are in poptart twin ERPPCs and Guass or 4-6 PPC stalkers that one shot anything. Then you could add that 8 out of 10 Jagers you see are twin AC20s... If LRMs were actually able to hurt something, NOT one shot it then people would be more worried about what they brought. As it is now people are not scared of them at all and nor should they be...

#12 Hammish

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 115 posts

Posted 28 March 2013 - 03:39 PM

View PostSkyfaller, on 28 March 2013 - 02:29 PM, said:


uh.. you do realize lrms do not hit any mech going faster thank 100kph right?


True story. It's exactly 100 kph, too. If someone's running at 99.9 kph, they hot only hit him but slam into his CT or head. EVERY LAST MISSILE. But if he's going 100.1 kph.. they all just land on the ground behind him.

This is why we can't have nice things.

#13 MacKoga

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • 209 posts

Posted 28 March 2013 - 06:02 PM

I pilot a 151.5 kph spider. Not only can it dodge LRMs well, but if enemies shoot at me at range and I'm paying enough attention, I generally can dive right next to one of their heavies or assaults, and force the majority of the barrage to hit their friend.


Edit: the one thing that sucks about this is I get no credit in the score, in terms of damage done, c-bills, xp, etc., even though it's extremely satisfying to pull off.

Edited by MacKoga, 28 March 2013 - 06:03 PM.


#14 JP Josh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • Locationsteam- jp josh

Posted 28 March 2013 - 06:05 PM

good luck hitting the lights only way you will hit them is if you have fired apon a stupid light ignoreing the missle warning sign and is running directly away or tward you and even then will take little damage.

lrms are a nerfed usless weapon now same catigory as flamers. because idoits cant figure out how to use cover, ecm, and ams.

pgi bring back the 2.0 dmg.
only the stupid fear lrms. you have given a warning sign as soon as they launch for christ sake.

#15 Traigus

    Member

  • PipPipPipPipPipPip
  • 303 posts

Posted 28 March 2013 - 06:32 PM

I have had ok luck with a Cents and trebs using LRMS (usually 15s or 10s) vs lights as they come in on me, and or make passes that are too big. hard to hit Commandos using arm fire though, they don't have to turn in as much to shoot you.

Edited by Traigus, 28 March 2013 - 06:32 PM.


#16 Qraz

    Member

  • PipPip
  • Survivor
  • 26 posts

Posted 28 March 2013 - 07:43 PM

What? They still do damage?? NERF!

Seriously, I feel LRM:s are moslty just tickling my assault mechs currently. Turning yellow after couple volleys ain't so bad.

#17 Catalinasgrace

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 256 posts
  • LocationHudson, TX

Posted 28 March 2013 - 10:48 PM

People can say whatever they wish about me... I personally think if you are dumb enough to walk into the open when there are soooo many things to protect yourself in game such as buildings, ecm, your team, or other various things. You should pay a large price for getting hit with LRMs... They don't need to one shot anything at all but they should make the first thing that comes to mind be "oh hell where is the nearest cover"... They are slow as heck, they cant track anything with speed, and well not to put too fine of a point on it. If you get caught its your own fault and its time to pay the piper... Just my opinion, and I'm sorry if you don't like it and want mechbrawler...

#18 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 28 March 2013 - 11:06 PM

Viable.

#19 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 28 March 2013 - 11:40 PM

LRMs are a joke.

Light pilots that get killed by LRMs are a joke.

LRMs are the counter to nothing but the ***** who takes them into battle.

#20 MN03

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 28 March 2013 - 11:46 PM

Any light mech going faster than 100 km/h should not have any problems with LRMs. At this moments LRMs counter nothing (maybe mediums).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users